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Thread Statistics | Show CCP posts - 5 post(s) |

Serena Ku
Gallente
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Posted - 2009.10.18 02:57:00 -
[1]
Originally by: Karazack Edited by: Karazack on 17/10/2009 13:52:28 I doubt they will introduce a repair bonus for supercaps, the ships are designed to have big buffers that delay their demise but not completely hinder it, they are not meant for permatanking oodles of dps and it is more balanced that way really.
Ofc repping them up after a fight will take annoyingly long but can always fit a dedicated repair fit and sit in a pos for an extended time (or in case of shield tankers only sit in a pos and let recharge commence) or get a gang of logistics and/or carriers to rep you up, supercaps arent meant to be operated solo, enlist some help ;)
Have to agree with not letting supercaps have XXL repairers, that would force massive blobs to break it's tank and thus a bit unbalanced. A remote repair bonus and/or even higher HP buffer would be nice.
Having flown both ships extensively on Sisi and TQ, I can say they are quite fun now and more versatile. The sit-at-pos-rep-armor sessions after every serious combat is quite a pain though.
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Serena Ku
Gallente
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Posted - 2009.10.18 06:19:00 -
[2]
I too, support the model size "buff".
It's embarrassing enough that some battleships are bigger than a Supercarrier, nevermind the fact you can't dock or use stargates in one considering the laughable size. 
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Serena Ku
Gallente
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Posted - 2009.10.18 09:10:00 -
[3]
Originally by: Major Hunt ...I would still like to see the armour/shield hitpoints reduced by 30-50%...
Can you elaborate on that? That statement makes me think you never flown a supercapital, or rather flown one in heavy combat. Even with the current HP buff they are still prone to dying relatively quick in a typical alliance vs alliance warfare.
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Serena Ku
Gallente
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Posted - 2009.10.18 23:45:00 -
[4]
Originally by: Alpha Dragh Edited by: Alpha Dragh on 18/10/2009 23:39:34
sorry if already posted, but from a eye candy / cameraguy point of view (all effects on) , the fighter bomber explosion effects are performance killers. After a couple of explosions, the framerate goes from 60 to 15 and I have to jump to another system to get it back to 60 (zoom out or warping away in same system doesnt work)
also, it looks cool the first 5 minutes if the screen goes white for each explosion, but in a fleetfight it would be annoying, so please tone it down a bit.
It's a known bug that lags even the best of systems; appears to be a memory leak. Just turn off "missile effects" and it will play smoothly again.
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Serena Ku
Gallente
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Posted - 2009.10.29 15:12:00 -
[5]
Originally by: Kraken Kill ...It was mentioned that some balance between the armor and shield implants would take place- the balance being most likely that Slaves would have their effects disabled on Capital ships.
Oh hell please no 
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Serena Ku
Gallente
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Posted - 2009.10.31 15:29:00 -
[6]
Originally by: Soleil Fournier
In addition, pilots who take triage carriers out to support the supercarriers don't receive a benefit in return. Which leads to "Why am I sacrificing my ships and gameplay so YOU can have fun flying in your big ship?"
Well said.
I was thinking the logistics work with Logistics or Triage Carriers can be fun with the challenges of quick ever constant changing of targets to be repped up. The fact when a supercapital needs logistics support by triage carriers may well end up as a "lock it, overload remote reps, wait and hope you get your carrier replaced in time".
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Serena Ku
Gallente
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Posted - 2009.11.03 06:02:00 -
[7]
Originally by: Guterro d'Tefiane You guys should really look into the remote ecm burst. In its current form, it is not that useful. You break someone's lock, but they can instantly relock. Would be nice if the mod works like a jammer and prevents other ships from being able to lock for a set amount of time.
/signed
It seriously needs looking at.
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Serena Ku
Gallente
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Posted - 2009.11.09 04:14:00 -
[8]
Originally by: Bhazra
Originally by: McFly
Originally by: ThePurpleTurtle
Or you have to suck it up and put it in a CSMA. Personally, I find that putting up your own POS and not broadcasting the location to your corp works well, you can also uncheck a box and prevent your corpmates from getting into the POS without a password. Just a couple things no one ever seems to mention.
one thing many people don't know is.... CEO's have automatic access to all corp poses, regardless of whether there is a password, the allow corp/alliance boxes are unticked or etc.
Now this may not be a problem for most people as if you're an oldtimer you've probably been flying for a ceo you know you can trust. But this isn't always the case, some people get greedy.
A wise man once told me, "...the padlock on that trunk isn't to stop people from stealing from inside it, but to keep them honest."
20 billion isk is a lot to entrust to anyone, more so if you did all the work to build and haul the minerals, components, etc. Which is why I use a garage/logoffski alt.
Another thing - Any character who can manage a tower and has the correct settings - if they get close outside the shield, they can just change the password. - so any pos managing chars in the corp can also get in if they want too.
This is the biggest security problem imho.
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Serena Ku
Gallente
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Posted - 2009.11.09 04:46:00 -
[9]
By the way, CCP just a friendly reminder to look at the Supercarrier's fighter bay size; Nyx's 20/20 FB/Fighter layout isnt enough room for any other drones, let alone losing 1 is a pain in the bum in laggy fights when you can not recall them fast enough when under fire.
And this is not even possible with other Supercarrier classes... 
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Serena Ku
Gallente
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Posted - 2009.11.11 02:18:00 -
[10]
Originally by: EdFromHumanResources
If this doesn't change back I, too, will be selling a wyvern
I asked a GM in sisi about this as I also logged in and was suprised the Nyx only could launch 10. His response was it is a bug and would be fixed at the next downtime.
We can breathe guys... it's ok. 
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Serena Ku
Gallente
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Posted - 2009.11.11 10:02:00 -
[11]
Edited by: Serena Ku on 11/11/2009 10:04:13
Originally by: casai i very much doubt it is a bug when they go and change the description think that guy was talking out of hiss ass
Like ccp will ever be fair to ms pilots
I doubt a CCP/GM member would willfully lie about such stuff. 
But as it stands right now with the release of the 113614 sisi patch, the supercapitals are f***ed up big time.
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Serena Ku
Gallente
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Posted - 2009.11.12 21:57:00 -
[12]
Originally by: Dregek **IDEA**
Scrap dominion and start. this is quite honestly going to be the worst expansion ever 
Nah, the moons got a nice graphical boost. Can spin around in POS looking at them pretty moons. 
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Serena Ku
Gallente
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Posted - 2009.11.13 00:21:00 -
[13]
Originally by: Dirk Culliford
Also, save motherships '09!
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Serena Ku
Gallente
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Posted - 2009.11.16 20:11:00 -
[14]
WHERE IS ABATHUR!? 
The clock is ticking to Dominion launch...
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Serena Ku
Gallente
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Posted - 2009.11.18 04:50:00 -
[15]
Well well this explains it.
Oljud Zork's calculations explains why I was seeing odd damage outputs from the fighterbombers. Nice work.
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Serena Ku
Gallente
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Posted - 2009.11.21 15:45:00 -
[16]
Originally by: dracice Rabble Rabble Rabble
Why do you even post?
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Serena Ku
Gallente
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Posted - 2009.11.21 19:45:00 -
[17]
Originally by: dracice because look what you did. you mad now? enjoy the continued pos ornament, goes well with christmas decorations.
As Letifer Deus said, it's better they are done right.
From the sounds of it, you're mad you didn't get your cheap 5b docking mommy. 
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Serena Ku
Gallente
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Posted - 2009.11.27 17:52:00 -
[18]
Originally by: Jade Kitana
Even the most recent Trailer shows that they want the Titans to be the most feared damge dealing ship in the game.
Indeed... fear my Titan equipped with the following optional features:
New DD with improved "take-biobreak-and-go-make-your-tea" timers.
New deadlier turret/launchers with "I-can-bite-less-than-I-bark" damage output.
Let's not get started with the supercarriers.
Not to mention the trailers portraying the supercapitals change at every release.
Once again Abathur's work was almost perfect compared to the joke it is now on sisi. I wish devs will sit down and chat with us once again so we can see what they have in mind and the concerns they had and brainstorm together.
The silence treatment we are getting now is driving us crazy.
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Serena Ku
Gallente
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Posted - 2009.11.28 03:51:00 -
[19]
Originally by: Rexthor Hammerfists You should also add that if one side depends on the supercarrier dps the other fc has plenty options to neutralize that dps. 3-4 bombers would take out a fighterbomber i assume - or a few snipehacs or even bcs could inflict serious damage if prepared with an oversetup and their own target calling.
qft; I had to constantly yo-yo my FBs or recall them to bay when fighting some pilots who actually knew how to fight such as Tri, PL, IT, etc.
SC/Mom + FBs were not overpowered as some say, and even in a gang their only offensive method can be easily countered and destroyed by a 25m isk ABing ship in most situations. Then there's the laggy large battle scenarios with support mowing away your Fighters or Fighterbombers, oh and good-luck recalling them in the lag.
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Serena Ku
Gallente
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Posted - 2009.11.28 05:03:00 -
[20]
Edited by: Serena Ku on 28/11/2009 05:06:18
Originally by: The Internets stuff
I agree with some points you brought up, but if you really feel the original HP buff idea made the motherships overpowered, then clearly you gotten too used to hotdropping poor solo ratting Ravens or never used them in a large scale fight.
At this point I'm happy with just a HP buff on top of the existing TQ motherships if anything. I disagree with the whole idea of cheap docking supercarriers which I personally feel is imbalanced.
Just my 2 cents.
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Serena Ku
Gallente
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Posted - 2009.12.07 09:44:00 -
[21]
Originally by: Sokratesz
Originally by: Petition Hi,
This morning I one-shotted a Nyx mothership in Aunenen with my titan. (mail: http://www.klevis.net/rakb/?a=kill_detail&kll_id=58005)
This is ******ed. Please fix your game and reimburse the sucker.
- Sok.
The man has honor. 
PS - Seriously CCP, I also have a Nyx and using it in extreme cases with scouts galore, hands hovering over Cntl+Q, sweat dripping over my eyes as I unblinkingly stare at local, and hair prematurely falling off... Fix this stupid problem with Motherships asap please.
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Serena Ku
Gallente
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Posted - 2009.12.20 13:35:00 -
[22]
Edited by: Serena Ku on 20/12/2009 13:35:20 How many people does it take to change a lightbulb? In this case, how many months does it take to finalize a mothership design?
Edited for spelling, need moar coffee. 
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